
Skills that increase damage, increase attack, or both have had their descriptions clarified.Skill damage increases’ text explanations clarifications.Jobs’ buff skills have had their durations normalized.Buff skills’ casting delays have been decreased.The performance differences between weapons for jobs which can use more than one have been mitigated.Many cooldowns have been adjusted to create equality.Some jobs’ combat patterns have been changed slightly.Jobs with a low number of utility based skills have had their effectiveness increased.(I believe this means there are no longer different ‘types’ of binds to disallow stacking) Binding skill abilities and binding skill resistances have been changed to follow the same logic.Draining skills will now be based off of your character’s maximum HP instead of the damage dealt to monsters.Jobs with multiple utility based skills have had their effectiveness and cooldowns adjusted.To the best of our ability, changes are being made without affecting each job’s characteristics and fun.Jobs with low combat efficiency had it increased while jobs with high combat efficiency had it decreased.Here are Nexon’s goals for this balancing update.
#HOW TO PLAY MAPLESTORY ON MAC 2015 UPDATE#
The Reboot update will take place over 5 patches, including changes to levelling, stats, and equipment, a new 2D skeleton animation graphics engine and a new job Kinesis, the Reboot world, a reorganized Mu Lung Dojo and Korean Folk Town and finally a new 18-person raid boss Urs!
#HOW TO PLAY MAPLESTORY ON MAC 2015 PATCH#
The first patch this summer’s MapleStory: Reboot update has been released! This patch contains character balancing for over 30 jobs, as well as some changes to the Star Force system and the new Battle Statistics system.
